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INFT6300

Computer Games Design

10 Units

Introduces the techniques of designing computer games for the digital entertainment industry. With a focus on the conceptual component of games design, students will analyze key game design elements including game genres, concepts, virtual worlds, storytelling, character, user interface design, and core technologies. Via a series of written and practical projects, students will assimilate and expand upon the key theories and practices associated with computer games design.

Faculty Faculty of Science and Information Technology
School School of Design, Communication and Information Technology
Availability Trimester 2 - 2014 (WebLearn GradSchool)
Objectives

On successful completion of the course, students should be able to:

. Demonstrate an informed knowledge of concepts fundamental to computer games design . Communicate using the terminology specific to computer games design . Describe emerging trends within the computer games industry . Demonstrate an awareness of the ethical dimensions relevant to computer game design . Demonstrate an informed knowledge of screen based interactivity . Critically evaluate using the key concepts involved in computer games design . Describe the processes involved in the production cycle of computer games . Produce industry standard documentation towards a computer game concept proposal . Produce a visual presentation towards a computer game concept proposal.

Content

Topics may include:

  • Fundamentals of computer games
  • Historic context of the Computer Games industry
  • Game genres and themes
  • Narrative and character development
  • Generating computer imagery
  • Interactivity
  • Virtual worlds
  • Game concept documentation
  • Computer games production cycle
  • Physical simulations
  • Game engines
Replacing Course(s) DESN6430 - Virtual Reality and Computer Games
Transition INFT6300 replaces DESN6430. Students who have passed DESN6430 cannot count INFT6300 for credit. Students who have failed DESN6430 should enrol in INFT6300.
Industrial Experience 0
Assumed Knowledge Students are expected to have at least a basic level of computer literacy commensurate with a Postgraduate level of study. This will include basic competency with the use of 'Office' style applications (word processing, presentation and spreadsheet) and internet/web browsers.
Modes of Delivery Distance Learning : IT Based
Flexible Delivery / Student Centred Learning
Internal Mode
Teaching Methods Email Discussion Group
Lecture
Experience Based Learning
Computer Lab
Assessment Items
  • Essays / Written Assignments -
  • Journal - Learning Journal
  • Projects - Practical Projects
Contact Hours
  • Lecture: for 2 hour(s) per Week for Full Term
  • Computer Lab: for 2 hour(s) per Week for Full Term
Course Materials None listed
Timetable 2014 Course Timetables for INFT6300

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