3D Modelling Animation and Rendering
Focuses on the practice, concepts and theories associated with 3D modelling, rendering and animation. This course will creatively explore the key issues associated with three-dimensional digital visualization. Assuming no advanced prior knowledge, students will work through a series of theoretical and practical projects in order to develop essential skills and knowledge necessary to critically evaluate and produce an animated 3D sequence commensurate with a postgraduate level of study.
|Faculty||Faculty of Science and Information Technology|
|School||School of Design, Communication and Information Technology|
Trimester 3 - 2014
Trimester 3 - 2015 (WebLearn GradSchool)
On successful completion of this course, students will be able to: . Produce creative design solutions suitable for use as 3D (computer generated imagery) . Devise and produce a 3D animated sequence . Critically analyse contemporary 3D animation . Demonstrate an applied knowledge of computer hardware and software specific to this course . Display an ability to communicate using the terminology particular to 3D . Demonstrate an awareness of conceptual and theoretical issues related to 3D.
Topics may include: . 3D Modelling techniques . Texturing and rendering . Environments and lighting . Character animation . Motion capture . Digital Video and Compositing . The concept development cycle . Historic context for 3D . Contemporary trends . Digital file formats . Output and distribution
|Assumed Knowledge||Students are expected to have at least a basic level of computer literacy commensurate with a Postgraduate level of study. This will include basic competency with the use of word processing, presentation and spreadsheet applications and internet/web browsers.|
|Modes of Delivery||Distance Learning : IT Based
Flexible Delivery / Student Centred Learning
Email Discussion Group
Experience Based Learning
|Compulsory Components||None listed|
|Timetable||2015 Course Timetables for INFT6302|