3D Modelling Animation and Rendering

10 Units

Focuses on the practice, concepts and theories associated with 3D modelling, rendering and animation. This course will creatively explore the key issues associated with three-dimensional digital visualization. Assuming no advanced prior knowledge, students will work through a series of theoretical and practical projects in order to develop essential skills and knowledge necessary to critically evaluate and produce an animated 3D sequence commensurate with a postgraduate level of study.

Faculty Faculty of Science and Information Technology
School School of Design, Communication and Information Technology
Availability Trimester 3 - 2014 (WebLearn GradSchool)
Trimester 3 - 2015 (WebLearn GradSchool)

On successful completion of this course, students will be able to: . Produce creative design solutions suitable for use as 3D (computer generated imagery) . Devise and produce a 3D animated sequence . Critically analyse contemporary 3D animation . Demonstrate an applied knowledge of computer hardware and software specific to this course . Display an ability to communicate using the terminology particular to 3D . Demonstrate an awareness of conceptual and theoretical issues related to 3D.


Topics may include: . 3D Modelling techniques . Texturing and rendering . Environments and lighting . Character animation . Motion capture . Digital Video and Compositing . The concept development cycle . Historic context for 3D . Contemporary trends . Digital file formats . Output and distribution

Replacing Course(s) N/A
Transition N/A
Industrial Experience 0
Assumed Knowledge Students are expected to have at least a basic level of computer literacy commensurate with a Postgraduate level of study. This will include basic competency with the use of word processing, presentation and spreadsheet applications and internet/web browsers.
Modes of Delivery Distance Learning : IT Based
Flexible Delivery / Student Centred Learning
Internal Mode
Teaching Methods Email Discussion Group
Experience Based Learning
Computer Lab
Assessment Items
  • Essays / Written Assignments -
  • Journal - Learning Journal
  • Projects - Practical Projects
Contact Hours
  • Computer Lab: for 2 hour(s) per Week for Full Term
  • Lecture: for 1 hour(s) per Week for Full Term
Compulsory Components None listed
Course Materials
  • Cinema 4D Software
Timetable 2015 Course Timetables for INFT6302

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