INFT6303

Computer Games Production

10 Units

Examines the techniques used in bringing a computer game to the point of distribution and transforming a design into a reality. Assuming no advanced prior knowledge, students will use available game engine technology to construct the operating elements of a game design. They will also come to experience and understand the relevance of other implementation issues such as physics engines, rendering tools, audio components, and the integration of the output from the art production tools used to create the game objects, world elements and backgrounds.

Faculty Faculty of Science and Information Technology
School School of Design, Communication and Information Technology
Availability Trimester 3 - 2015 (WebLearn GradSchool)
Learning Outcomes

On successful completion of this course, students will be able to:

  1. State the objectives and define the design requirements for a computer game
  2. Implement a computer game based on design requirements
  3. Compare and contrast the different technologies used in computer game development
  4. Explain the impact of different development tools and key technologies that may be used in computer game development
  5. Integrate and use existing development tools in the construction of an original computer game
  6. Recognise and follow the keys phases of computer game development.
Content

Topics may include:

  • Fundamentals of computer game production
  • 2D and 3D graphics
  • Software development processes
  • Integration of computer imagery
  • 3D model generation
  • Interface design
  • Production design
  • Game genres and themes
  • Computer games production cycle
  • Development tools for computer games
  • Game engines
Assumed Knowledge Students are expected to have at least a basic level of computer literacy commensurate with a Postgraduate level of study. This will include basic competency with the use of word processing, presentation and spreadsheet applications and internet/web browsers.
Assessment Items
  • Written Assignment: Assignment 1: Game Design Report
  • Project: Assignment 2: Game Prototype 1
  • Project: Assignment 3: Game Prototype 2
  • Journal: Learning Journal
Contact Hours
  • Computer Lab: for 2 hour(s) per Week for Full Term (For students studying on-line - Self Directed Learning: 10 Hours per Week for 12 Weeks. Number of contact hours per week is a minimum recommendation and may vary with individual student's learning style for on-line courses.)
  • Lecture: for 2 hour(s) per Week for Full Term
Course Materials
  • ActionScript 3.0 Game Programming University
Timetable 2015 Course Timetables for INFT6303

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