INFT6303

Computer Games Production

10 Units

Examines the techniques used in bringing a computer game to the point of distribution and transforming a design into a reality. Assuming no advanced prior knowledge, students will use available game engine technology to construct the operating elements of a game design. They will also come to experience and understand the relevance of other implementation issues such as physics engines, rendering tools, audio components, and the integration of the output from the art production tools used to create the game objects, world elements and backgrounds.

Faculty Faculty of Science and Information Technology
School School of Design, Communication and Information Technology
Availability Trimester 3 - 2014 (WebLearn GradSchool)

Previously offered in 2013, 2012, 2011, 2010, 2009, 2008

Objectives

On successful completion of the course, students should be able to:

  1. State the objectives and define the design requirements for a computer game
  2. Implement a computer game based on design requirements
  3. Compare and contrast the different technologies used in computer game development
  4. Explain the impact of different development tools and key technologies that may be used in computer game development
  5. Integrate and use existing development tools in the construction of an original computer game
  6. Recognise and follow the keys phases of computer game development.
Content

Topics may include:

  • Fundamentals of computer game production
  • 2D and 3D graphics
  • Software development processes
  • Integration of computer imagery
  • 3D model generation
  • Interface design
  • Production design
  • Game genres and themes
  • Computer games production cycle
  • Development tools for computer games
  • Game engines
Replacing Course(s) N/A
Transition N/A
Industrial Experience 0
Assumed Knowledge Students are expected to have at least a basic level of computer literacy commensurate with a Postgraduate level of study. This will include basic competency with the use of word processing, presentation and spreadsheet applications and internet/web browsers.
Modes of Delivery Distance Learning : IT Based
Flexible Delivery / Student Centred Learning
Internal Mode
Teaching Methods Email Discussion Group
Lecture
Experience Based Learning
Student Projects
Computer Lab
Assessment Items
  • Essays / Written Assignments -
  • Journal - Learning Journal
  • Projects - Practical Projects
Contact Hours
  • Computer Lab: for 2 hour(s) per Week for Full Term
  • Lecture: for 2 hour(s) per Week for Full Term
Compulsory Components None listed
Course Materials
  • ActionScript 3.0 Game Programming University
Timetable 2014 Course Timetables for INFT6303

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