Master of Digital Media

Learn the latest techniques in a rapidly changing industry

Details

Program Code 11713
Graduate Level Postgraduate
Locations
  • Online
  • On Campus + Online
Contributing Schools and Faculties
Admission Instructions:

How to apply as a:

Program Award Rules and Schedules
Mode of delivery The program is only available on-line.
Program Enrolment Checklist

Description

There is a rapidly growing worldwide investment in digital content for an expanding variety of delivery platforms, ranging from interactive and digital TV to personal mobile devices including phones and game consoles. Consequently, there is a growing need for professional with the knowledge and skills to create this content.

The Master of Digital Media is an 80 unit coursework program designed for students with a degree in any field who wish to obtain an understanding of the production and distribution of such media content via a number of digital platforms. The program allows individuals to choose courses according to their needs and background.

This innovative program explores pathways into a range of careers across digital media technology, from web and interactive media development, digital media industries, computer games and CGI effects development to consultancy, education and more.

Why study with us?

What sets this program apart is the opportunity to study across both the technical and design aspects of Digital Media. With the opportunity to explore, develop and learn multiple skills, the innovative teaching and unique approach means you’ll be able to critically analyse digital media design. Drawing on the creative approach that you learn, you’ll have the knowledge and flexibility to apply your study to technologies or programs used across various work environments.

The program focuses on hands-on practical work applied to real world projects as well as the latest software. Recognised internationally, this program will give you the chance to change or rapidly progress you career.

Career Opportunities

Website design, Animation, Digital Post-production, Digital visual effects production, Post-production supervision.

Students can also expect to graduate from the program with a comprehensive portfolio (or “show-reel”) of works that they have created throughout their studies. This portfolio will allow the student to actively promote themselves and their skills within the employment market.

Admission Requirements

Applications for admission are initially assessed on the basis of a completed undergraduate degree. These applicants will be immediately eligible for admission provided they meet English language proficiency requirements.

Selection Criteria

Alternative entry will be assessed on the basis of the admission points scheme as described below.

  • An incomplete undergraduate degree or equivalent from an approved institution (with a Grade Point Average of 4.0 or greater): Up to 50 points depending on number of units successfully completed.

  • An AQF approved diploma or Associate Diploma or equivalent from an approved institution: Up to 50 points (50 points for a relevant area; 30 points for a non-relevant area).

  • Approved professional qualifications: Up to 50 points.

  • Relevant work experience:20 points per year (maximum 60 points).

  • Related area of research or management project completed with appropriate documentation: Up to 50 points.

  • Statement of professional aims and achievements and/or interview: Up to 20 points.

An overseas qualification from an approved institution equivalent to an undergraduate degree, Diploma, Graduate Certificate or Graduate Diploma will be allocated the appropriate admission points as specified above.

Credit Transfer

Credit may be granted for coursework courses if they can be demonstrated to be directly equivalent in terms of content and depth of study to the corresponding courses in the Digital Media program, and they were completed within the previous 5 years. Credit will be granted by the Pro Vice-Chancellor of the Faculty of Science and IT in accordance with the Rules Governing Postgraduate Coursework Programs. If you wish to apply for credit for studies completed at another institution, or if you are changing programs within the University and wish to transfer your credit to your new program, go to http://www.newcastle.edu.au/service/credit-transfer/and click on How to apply for credit.

Practical Experience

On-line students also receive a range of the most current versions of software tools that are used within the teaching of the program. All of this software is provided as part of the students’ course materials. These materials include the Adobe Master Collection of programs. This software is compatible with both Mac and PC.

International Students

International students can only study this program online and must comply with the University of Newcastle’s English language proficiency requirements.

Special Needs

Students with disabilities who require reasonable adjustments to undertake their program should contact the Disability Support Service before semester or early in the semester. Some adjustments need up to 4 weeks lead time to organise, so it is imperative that early contact is made. The Disability Support Service and relevant Faculty and School officers will work together to ensure reasonably adjustments are provided in a timely manner.

Please note: All students must fulfil the inherent requirements of the programs and courses they are undertaking. While reasonable adjustments can be made, these adjustments cannot compromise academic integrity. It is the student’s responsibility to check all the requirements of courses, and consider the effects of any medical condition or disability on their ability to complete course requirements. Please visit http://www.newcastle.edu.au/service/disability/ for more information.

Additional Information

All students can access additional learning development mechanisms provided by the Centre for Teaching and Learning at http://www.newcastle.edu.au/unit/centre-for-teaching-and-learning/learning-development/

Aboriginal and Torres Strait Islander students can draw on the assistance and support provided by the Indigenous Student Support and Development service through the Wollotuka Institute.

Requirements and Structure

The program can be completed over three trimesters of full-time study or part-time equivalent.

Most courses are offered on-line on a trimester basis.

Students may commence studies in January, May or September. Please refer to the Term dates on the University website at: http://www.newcastle.edu.au/dates/

The program requires the completion of 80 units of courses consisting of 60 units of Group A courses and 20 units of Group B courses.

Transition Arrangements

Students who commenced the program prior to 2012 and have:

  • successfully completed GSBS6010 and/or GSBS6021 will be able to count them towards List B- Directed Courses.

  • failed GSBS6010 or have not yet completed it, may enrol GSBS6005.

  • failed GSBS6021 or have not yet completed it, may enrol GSBS6013.

This program revision is effective from Trimester 3, 2010. Continuing students in the on campus mode of this program will be offered a direct equivalent in the on-line mode as the courses within the program exist as both online and campus mode and are offered simultaneously in both modes.

For further information, you are advised to contact your Program Officer or Program Convenor to discuss individual transition arrangements.

Course Information

Code Name Availability Units
Choose 60 units from Group A - Directed Courses (minimum)
CMNS6040 Digital Video Trimester 1 - 2014 (GradSchool) 10 units
CMNS6050 Digital Production Project
This course is not available on-line.
Not currently offered 10 units
CMNS6070 Narrative and Interactive Design Trimester 3 - 2014 (GradSchool) 10 units
DESN6350 Design for Digital Media Trimester 2 - 2014 (GradSchool) 10 units
DESN6410 Usability and Interaction Design Trimester 1 - 2014 (GradSchool) 10 units
INFT6300 Computer Games Design Trimester 2 - 2014 (GradSchool) 10 units
INFT6302 3D Modelling Animation and Rendering Trimester 3 - 2014 (GradSchool) 10 units
INFT6304 Project Planning and Management Trimester 2 - 2014 (Callaghan)
Trimester 2 - 2014 (GradSchool)
10 units
Choose 20 units from Group B - Directed Courses (maximum)
CMNS6060 eCulture and Audiences Trimester 1 - 2014 (GradSchool) 10 units
COMP6050 Internet Communications Semester 2 - 2014 (Callaghan) 10 units
GSBS6005 Marketing Management and Planning
Not to count with GSBS6010
Trimester 1 - 2014 (City Precinct)
Trimester 1 - 2014 (Sydney Bathurst)
Trimester 1 - 2014 (GradSchool)
Trimester 2 - 2014 (City Precinct)
Trimester 2 - 2014 (Sydney Bathurst)
Trimester 2 - 2014 (GradSchool)
Trimester 3 - 2014 (City Precinct)
Trimester 3 - 2014 (Sydney Bathurst)
Trimester 3 - 2014 (GradSchool)
10 units
GSBS6013 Customer Decision Making and Behaviour
Not to count with GSBS6021
Trimester 1 - 2014 (City Precinct)
Trimester 2 - 2014 (City Precinct)
Trimester 2 - 2014 (GradSchool)
Trimester 3 - 2014 (City Precinct)
10 units
INFT6303 Computer Games Production Trimester 3 - 2014 (GradSchool) 10 units
MTEC6707 Music and the Internet Trimester 1 - 2014 (GradSchool) 10 units
SENG6110 Introduction to Software Engineering 1 Semester 1 - 2014 (Callaghan) 10 units